Friday 5 July 2013

To thwack or not to thwack



               This post is going to be delving into the murky depths of the melee combat system inside Last of the Warlock Kings.  I really wanted the melee In the game to be more than the rubbish standard you see in so many RPGs and turn based games.  You get a basic swing of a sword, and a basic pain animation plays in the target.  Or worse still, you miss, but the same attack animations play out and your sword goes through the target character – what sort of a miss was that!?