This post is going to be delving into the murky depths of
the melee combat system inside Last of the Warlock Kings. I really wanted the melee In the game to be
more than the rubbish standard you see in so many RPGs and turn based
games. You get a basic swing of a sword,
and a basic pain animation plays in the target.
Or worse still, you miss, but the same attack animations play out and
your sword goes through the target character – what sort of a miss was that!?